JuJu Stroll

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    Satoru Gojo
    Satoru Gojo
    Special Grade
    Special Grade


    Affiliation :
    • East Jujutsu High

    Posts : 25
    Age : 34
    Juju : 1000050
    Location : Tokyo, Asia

    Stats Empty Stats

    Post by Satoru Gojo Mon May 29, 2023 2:51 am

    Stats


    Physical Stats


    Strength


    Strength (STR) for short determines how much damage your character can deal with their physical/non-cursed energy attacks as well as with cursed weapons.
  • For basic attacks, characters deal damage equal to x2 their strength stat.
  • Physical techniques deal 1x a character's strength stat.

    Agility


    Agility (AGI) determines your character's physical speed, nimbleness and reflexes. On Juju any attacks a person uses hits unless they decide to "dodge" or use a technique to block.
    • Dodge: In the event a character's speed is higher than another they can use an action to dodge, expending stamina equal to the damage they would have taken in order to dodge the attack. This value is reduced per point of difference in both character's speed.


    Skill


    Skill (SKL) is a broad that that is vital for most physical character. Whereas intelligence reduced the efficiency of cursed techniques, skill reduces the efficiency of physical techniques. Skill also determines how well your character is at "resting" to restore stamina. Lastly, skill affects how well a character can switch between actions.
  • This does not apply to basic physical attacks.
  • Unlike intelligence, in team battles, each character's skill is gauged individually.
  • A character with higher skill has x.1 reduction to the efficiency reduction of switching techniques.

    Stamina


    Stamina (STM) determines how many physical techniques a character can use. A character's overall stamina is calculated as x10 the amount of points invested.
  • Resting: Using an action, a character can "rest", restoring stamina equal to their skill stat.

    Cursed Stats


    Cursed Power


    Cursed Power (CP) represents how effective your character's cursed techniques are. This includes the offensive power, defensive power or any other supplementary effects.

    Cursed Energy


    Cursed Energy (CE) is a character's overall reservoir of energy available for using cursed techniques. Unlike stamina, Cursed Energy cannot be replenished without the use of Reverse Cursed Technique. A character's overall cursed energy is calculated as x10 the amount of points invested. Ie. 5 points invested = 50 CE.

    General Stats


    Intelligence


    Intelligent (INT) represents your characters ability to strategize and deduce the mechanics of your opponent's cursed techniques. Techniques naturally become less efficient the more they are used. A character with higher intelligence than their opponent can increase this rate of decline. Every point of intelligence reduced the efficiency of a cursed technique by x.1.
  • For offensive techniques this reduced damage per difference, for supplementary techniques this reduces buffs/debuffs, for defensive techniques this reduced damage mitigation.
  • In team battles a character with higher intelligence can use action to relay information to other characters, thus sharing this reduction.
  • Intelligence also has an added effect toward missions (see here).
  • Information gained about a technique is retained and kept track of a character's dossier.

    Health


    Health (HP) is a character's overall durability. Once a character's health reaches zero [0] in non-death enabled threads they will (pass out), while in death enabled threads they will die. A character's overall health is calculated as x100 the amount of points invested. Ie. 5 points invested = 500 HP.

    • Current date/time is Sun May 19, 2024 4:00 pm